keiken · research

Research

One question organizes my work: how do you represent a world — physical, simulated, or informational — so it can be understood and acted upon, by humans and by machines? I have pursued it through three threads: spatial computing (registration and tracking on head-mounted displays), distributed simulation (HLA-federated synthetic environments and their observability), and knowledge infrastructure (local-first systems that turn raw data into navigable structure). Machine learning is where these threads converge — representation made learnable — and is my current direction of study, with a longer-term interest in quantum information.

Projects, by research relevance

  • Verdantinformational · 2026 · active

    Local-first LLM workspace with autonomous entity extraction, persistent memory, and interactive knowledge-graph synthesis over conversation histories (Tauri/Rust + SQLite).

  • void-tilersimulated · 2026 · active

    Seam-aware, content-adaptive 3D Tiles pipeline: METIS graph partitioning with seam-weighted cuts, crack-free attribute-aware simplification, and measured-error HLOD generation.

  • Skyledgersimulated · 2025 · archived

    Flight-system analysis tooling for distributed simulation: observability and interoperability over live simulation state.

  • Reality-Syncphysical · 2024 · archived

    Reverse 6DoF tracking: synchronizing a moving physical platform's pose into a head-mounted display's spatial frame.

  • 3-Point Calibrationphysical · 2024 · archived

    HoloLens spatial alignment: three-point calibration procedure registering holographic content to physical space.

  • Birds Eyeinformational · 2026 · active

    Offline disk-space intelligence: parallel Rust filesystem scanner, persistent SQLite index, progressive XXH3 deduplication, and canvas treemap exploration.

Papers & technical notes

In preparation: a technical report on seam-aware content-adaptive tiling for 3D Tiles (void-tiler).

Curriculum vitae

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